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About Digital Art / Hobbyist Official Beta Tester flutterguy317Male/United States Groups :iconponyscape-vectors: #Ponyscape-Vectors
Inkscape For Pony Artists!
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Caramel Curve

A couple of VI's have vectored up my OC, Caramel Curve, so I threw all of the art featuring her together here :)

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=flutterguy317

Artist | Hobbyist | Digital Art
United States

:iconmlp-vectorclub:
Vector Inspector

Hi Everypony!

I'm flutterguy317, vector artist and Vector Inspector for #MLP-VectorClub! I create vector artwork of ponies from the TV show My Little Pony: Friendship Is Magic. The majority of the work in my gallery is show-accurate art which is meant to be a resource to the community to be used in any type of projects :) I have been branching out into new styles of vectoring, and art in general, attempting to add lighting and shading effects to my artwork, and hoping to improve as an artist in general.

For creating my art, I currently use either a desktop running Windows 7 and Linux Mint 14 or a laptop running Ubuntu Linux 11.04, and I use Ponyscape for vectoring and the Gimp for any non-vectoring work that I do. I work as a software engineer for a company that makes laser-cutting machines, so I have put my vectoring to use and created some pretty neat marked-metal ponies. I'm currently working on developing a derivative of Inkscape called Ponyscape, which uses the latest Inkscape base and adds some useful features! Because of this work, I've also been able to contribute some bugfixes back to upstream Inkscape. You can find out about the latest version of Ponyscape here: [link]

I'm also a co-host (along with *RainbowPlasma, *Bernd01, and =MyLittlePinkieDash) of an awesome podcast/radiocast on Everfree Radio called Cutie Art Crusaders! We discuss MLP fan artwork centralized around a different theme each week. It's been a ton of fun, and we've gotten to spotlight art from all reaches of the fandom and meet some pretty amazing artists! More info can be found on our deviantart page: :iconcutieartcrusaders:


:iconccwelcomedplz1::iconccwelcomedplz2:
:iconyouareplz::iconallowedplz:
You are free to use any of my vectors in other works, but please make sure to give me credit and let me know that you're using it. You don't need my permission, but I'd love to be able to see what you create!
Thank you all so much for all of the favs, comments, and watches! I can't get around to responding to everypony, but I do really appreciate them!

I'm thinking of doing a weekly stream, what day would work better? 

78%
52 deviants said Saturday
22%
15 deviants said Sunday
Hi Everypony!

Cutie Art Crusaders Episode 51: Traditional Painting airs tonight at 8:00 PM EDT (0:00 UTC) on the Everfree Network Livestream!!  In this episode we take a look at some amazing pieces of traditionally created paintings (non-digital), from oil-based to watercolor!  We discuss some techniques used in painting in these mediums and what makes each of them different.  Come and join us in the livestream if you can, and if not Everfree should have the episode up on youtube shortly after!

Everfree Viewer: [link]


-flutterguy317

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:iconsavestate:
~Savestate 23 hours ago  Hobbyist Digital Artist
Hi there! I noticed that there isn't a ponyscape website up yet. Do you have something in development already? If not, I'd love to help with creating it!
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:iconotakuap:
*otakuap 2 days ago  Hobbyist General Artist
happy anniversary: [link]
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:iconauroramelody14:
hiiiiiiii flutterguy!!!!!!!
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:iconscarletmarine:
Oh God, your OC was cute.
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:icondoctormo:
*doctormo Jun 1, 2013  Professional Digital Artist
How goes Pony-scape MarkII? It's been a few weeks since we last talked about your new project.
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:iconflutterguy317:
=flutterguy317 Jun 4, 2013  Hobbyist Digital Artist
Hey Martin! Sorry it's taken a couple of days to get back to you, I've been pretty busy and haven't had a chance to get on DA recently...

The new project is going well! At the moment I'm working on a basic SVG handling library which sits atop the underlying xml - similar to how Inkscape works, but with the SVG objects being the basis for all data and operations (including undo/redo functionality) instead of the corresponding xml element (which isn't currently accessible from outside of the SVG object). This makes it a bit easier to read and forces operations to be done to the object instead of directly on the xml attributes, but it could make other things a bit more difficult down the road. I modeled a lot of the library structure on the SVG DOM and tried to make things as modular as possible so it could be easily expanded in the future. I'm currently working on styling, and will be working on paths afterward (may check out lib2geom for that). Hopefully, once I get the back-end library closer to completion and work in some documentation I'll feel confident enough to open it up to the masses (still haven't decided on a license yet, I'm leaning towards LGPL or GPL v3 but I haven't really done enough research on it yet).

Hope all is going well with you and the rest of the Inkscape team! I'll try to keep you more up to date with how things are going :)
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:icondoctormo:
*doctormo Jun 4, 2013  Professional Digital Artist
Interesting, I would certainly hide xml from the svg api, it's just the right thing to do. Although a pure DOM with all the DOM features slows execution of many processes. One of the reasons some features are organised differently is because of the need to not encode/decode through a DOM layer, the closer you can bring the xml to a data structure and further away from the written xml the better.
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:iconflutterguy317:
=flutterguy317 Jun 4, 2013  Hobbyist Digital Artist
Hmm, I haven't done too much in the way of profiling or optimization yet, so I'm sure I will definitely find places where improvements can be made. Currently I have the xml separated enough from the SVG that it would be easy to change when it gets written to (immediately after a value has been changed, after a series of values have been changed, or possibly only when a major change or save occurs), so that may be helpful. All of the relevant xml data is converted to the appropriate data type and stored in the svg object when the xml is first read, so parsing only needs to occur once. There are two main drawbacks with this approach, first that allowing the raw xml to be edited is not as easy as it is in Inkscape (due to the undo stack being related to the SVG and not the xml), and second that if a value in the xml is invalid for the data type it may cause that data to be changed without user interaction (although this might not necessarily be that much of an issue). I'm currently trying to brainstorm some solutions for these while working through CSS element styling.
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(1 Reply)
:iconghostwriternext:
Using Ubuntu Studio 12.04 64 bit
john@john-Aspire-5742:~$ ponyscape
ponyscape: error while loading shared libraries: libMagick++.so.5: cannot open shared object file: No such file or directory

Where/How do I install libMagick++.so.5

Also where do you get get inkscape 4.9 from?
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:icontheblazepony:
~TheBlazepony May 29, 2013  Student Digital Artist
Thankya for the fave Flutterguy
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